Reus

https://store.steampowered.com/app/222730
Rank: 1344 von 115740 Spielen

AppID: 222730
Typ: game
Entwickler: Abbey Games
Publisher: Abbey Games
Plattformen: Windows Mac Linux
Release Date: 2013-05-16

Spielzeit aller Spieler in der Datenbank: 3564 Stunden
Erreichte Errungenschaften: 10060
Durchschnittliche Errungenschaften pro Spieler: 11 / 123

Aktueller Preis: 9.99€
Niedrigster Preis: 0.99€


956 Spieler*
5 Spieler online
17186 Followers

Mostly Positive
78% Positive Reviews
4436 Positive Reviews
1222 Negative Reviews

In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.


123 verfügbare Errungenschaften

#UnlockedLockedNameBeschreibungSpielerGlobal
1 The First Era Finish the first Era. 645 92.9%
2 Farming Have humans complete a Granary Project. 592 85.2%
3 A New Beginning Finish the second Era. 556 78.9%
4 Paganism Have humans complete a Shrine Project. 554 78.3%
5 Writing Have humans complete a School Project. 467 66.6%
6 A New Threat Finish the third Era. 427 58.6%
7 Swamp Tribe Finish an Era with a Swamp Village which has 100 Village Prosperity. 279 40.4%
8 Forest Tribe Finish an Era with a Forest Village which has 100 Village Prosperity. 264 39.2%
9 Genesis Era Finish an Era with 250 Prosperity. 265 39.1%
10 Metal Casting Have humans complete a Metal Casting Project. 248 38.6%
11 Commerce Have humans complete a Trader Project. 240 36.6%
12 Traditional Medicine Have humans complete a Druid Project. 231 36.5%
13 Desert Tribe Finish an Era with a Desert Village which has 100 Village Prosperity. 214 34%
14 Specialization Finish an Era with a completed upgraded Project. 215 33.1%
15 Classical Era Finish an Era with 450 Prosperity. 182 27.9%
16 Calendar Have humans complete a Plantation Project. 132 21.7%
17 Feudalism Have humans complete a Mill Project. 125 20.8%
18 Agriculture Finish an Era with a Village which has 150 prosperity using only Animals and Plants. 133 20.6%
19 Level 2 Achieved level 2. 139 20.1%
20 Education Have humans complete a University Project. 128 19.6%
21 Civilized Finish an Era with a Village which has 250 Prosperity. 137 19.2%
22 Physics Finish an Era with a Village of 150 Prosperity using Plants and Minerals. 125 18.6%
23 Post-Classical Era Finish an Era of 30 minutes with 600 Prosperity. 117 18.2%
24 Chosen People Finish an Era with only one Village which has 175 Prosperity. 118 17.7%
25 Alchemy Have humans complete an Alchemist Project. 112 17.4%
26 Trade Route Have humans complete a Market Project. 120 17.1%
27 Aristocracy Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. 103 16.7%
28 Theology Have humans complete a Temple Project. 108 16.6%
29 Vitality Finish an Era with a village which has at least 50 of each Resource. 114 16.5%
30 Currency Have humans complete a Customs House Project. 106 16.1%
31 Geology Have humans complete a Geologist Project. 107 15.8%
32 Sailing Complete a Fishing Docks Project. 95 15.7%
33 Fishing Village Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. 101 15.6%
34 Construction Have humans complete a Workshop Project. 92 14.7%
35 Specialized Economy Finish an Era with 3 completed upgraded Projects. 90 14.1%
36 Theocracy Have humans complete a Sacrifice Altar Project. 77 13%
37 Developing Era Finish an Era with 800 Prosperity. 81 12.6%
38 Questionable Ethics Have humans complete a Mad Scientist Project. 70 12.1%
39 Forest Town Finish an Era with a Forest Village which has 300 Village Prosperity. 76 11.9%
40 Vibrant Era Finish an Era with 1000 Prosperity. 72 11.2%
41 Desert Town Finish an Era with a Desert Village which has 300 Village Prosperity. 67 11.1%
42 Fiscal-Military State Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. 63 11.1%
43 Swamp Town Finish an Era with a Swamp Village which has 300 Village Prosperity. 65 11%
44 Shipwrighting Have humans complete a Harbor Project. 66 11%
45 Booming Era Finish an Era with 1200 Prosperity. 56 9.6%
46 Great Development Finish an Era with a Completed Great Project. 57 9.6%
47 Level 3 Achieved Level 3. 52 8.8%
48 Forest City Finish an Era with a Forest Village which has 500 Village Prosperity. 45 7.7%
49 Swamp City Finish an Era with a Swamp Village which has 500 Village Prosperity. 44 7.2%
50 Desert City Finish an Era with a Desert Village which has 500 Village Prosperity. 46 7%
51 Fantastic Era Finish an Era with 1600 Prosperity. 43 7%
52 Capital Finish an Era with a Village which has 650 Village Prosperity. 42 6.7%
53 Colonization Have humans complete a Hamlet Project. 41 6.7%
54 Venture Capital Have humans complete a Bank Project. 44 6.5%
55 Astronomy Have humans complete an Observatory Project. 37 6.2%
56 Legendary Warriors Finish an Era with a Village which has at least 6 War Markers. 43 6.2%
57 Fascism Have humans complete a Barracks Project. 40 6%
58 Entertainment Have humans complete a Circus Project. 33 5.8%
59 Modern Medicine Have humans complete an Apothecary Project. 37 5.7%
60 Golden Era Finish an Era with 2000 Prosperity. 32 5.5%
61 Great Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 33 5.2%
62 Alloys Have humans complete a Blast Furnace Project. 32 5.1%
63 Survivor Finish an Era with a Village which has 500 Prosperity and 60 Danger. 27 5%
64 Harbor Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. 31 4.7%
65 Overpopulation Finish an Era with a Village which has 1000 Prosperity. 26 4.7%
66 Hunter Community Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. 28 4.7%
67 Mining Community Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. 33 4.7%
68 Abundant World Finish an Era with at least 1000 Food being used by Villages. 27 4.6%
69 Farming Community Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. 26 4.6%
70 Fresh Mountain Air Have humans complete a Mountain Lodge Project. 26 4.6%
71 World Economy Finish an Era with at least 3 Completed Great Projects. 26 4.3%
72 Mountain Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. 27 4.1%
73 Rich World Finish an Era with at least 1000 Wealth being used by Villages. 25 4%
74 Violent Victory Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. 26 4%
75 Divided Planet Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. 23 3.8%
76 Advanced World Finish an Era with at least 1000 Tech being Used by Villages. 21 3.3%
77 Famous Victor Have humans complete a Historic Point Project. 23 3.2%
78 Après-Ski Have humans complete a Tavern Project. 18 3.1%
79 Navigation Have humans complete a Lighthouse Project. 19 3.1%
80 Great Era Finish an Era with 3500 Prosperity. 20 3%
81 Superior Development Finish the Third Era with at least 1 Upgraded Great Project. 19 2.9%
82 Fantastic View Have humans complete a Nature Park Project. 21 2.8%
83 Paradise Island Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. 20 2.7%
84 Prince of Orange Finish an Era with a Village with 1000 Food in Use. 16 2.4%
85 Superior Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 18 2.4%
86 Canyon City Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. 21 2.3%
87 Overgrowth Finish an Era with 2000 Food in Use from Villages. 15 2.2%
88 Nuclear Energy Finish an Era with a Village with 1000 Tech in Use. 17 2.2%
89 Grand Era Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. 13 2.1%
90 Treasury Finish an Era with a Village with 1000 Wealth in Use. 15 2%
91 Modern Agriculture Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. 14 2%
92 Peaceful Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. 15 1.9%
93 First World Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. 10 1.9%
94 Modern Banking Finish an Era with 1000 Wealth in Use from Villages. 12 1.9%
95 Noble Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. 15 1.8%
96 Scientific Method Have humans complete a Laboratory Project. 13 1.8%
97 Industrial Revolution Finish an Era with a total of 2000 Tech in Use. 16 1.8%
98 Utopia Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. 11 1.6%
99 Royalty Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. 11 1.6%
100 Diverse Town Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. 13 1.5%
101 Modern Physics Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. 14 1.5%
102 Market Revolution Have humans complete a Multinational Project. 10 1.5%
103 Ancient Civilization Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. 12 1.5%
104 Machinery Have humans complete a Factory Project. 11 1.4%
105 For the Gods Have humans complete a Monument Project. 11 1.4%
106 1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 10 1.4%
107 Mass Production Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. 13 1.4%
108 Lords of the Sea Have humans complete an Island Town Project. 10 1.4%
109 Long Live the King! Have humans complete a Castle Project. 10 1.4%
110 Universal Healthcare Have humans complete a Hospital Project. 9 1.4%
111 Pinnacle of Culture Have humans complete an Opera Project. 9 1.3%
112 Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 10 1.2%
113 1-Hour Challenge: Silver Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 9 1.1%
114 Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 9 1.1%
115 1-Hour Challenge: Gold Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 9 1%
116 Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 9 1%
117 Swamp Challenge: Silver Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 9 1%
118 Desert Challenge: Silver Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 9 1%
119 Forest Challenge: Silver Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 9 1%
120 Genesis Titan Complete all orginal developments and projects. 9 0.9%
121 Swamp Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 9 0.9%
122 Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 9 0.9%
123 Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 9 0.9%