# | Unlocked | Locked | Name | Beschreibung | Spieler | Global |
1
|
|
|
The First Era
|
Finish the first Era.
|
645
|
92.9%
|
2
|
|
|
Farming
|
Have humans complete a Granary Project.
|
592
|
85.2%
|
3
|
|
|
A New Beginning
|
Finish the second Era.
|
556
|
78.9%
|
4
|
|
|
Paganism
|
Have humans complete a Shrine Project.
|
554
|
78.3%
|
5
|
|
|
Writing
|
Have humans complete a School Project.
|
467
|
66.6%
|
6
|
|
|
A New Threat
|
Finish the third Era.
|
427
|
58.6%
|
7
|
|
|
Swamp Tribe
|
Finish an Era with a Swamp Village which has 100 Village Prosperity.
|
279
|
40.4%
|
8
|
|
|
Forest Tribe
|
Finish an Era with a Forest Village which has 100 Village Prosperity.
|
264
|
39.2%
|
9
|
|
|
Genesis Era
|
Finish an Era with 250 Prosperity.
|
265
|
39.1%
|
10
|
|
|
Metal Casting
|
Have humans complete a Metal Casting Project.
|
248
|
38.6%
|
11
|
|
|
Commerce
|
Have humans complete a Trader Project.
|
240
|
36.6%
|
12
|
|
|
Traditional Medicine
|
Have humans complete a Druid Project.
|
231
|
36.5%
|
13
|
|
|
Desert Tribe
|
Finish an Era with a Desert Village which has 100 Village Prosperity.
|
214
|
34%
|
14
|
|
|
Specialization
|
Finish an Era with a completed upgraded Project.
|
215
|
33.1%
|
15
|
|
|
Classical Era
|
Finish an Era with 450 Prosperity.
|
182
|
27.9%
|
16
|
|
|
Calendar
|
Have humans complete a Plantation Project.
|
132
|
21.7%
|
17
|
|
|
Feudalism
|
Have humans complete a Mill Project.
|
125
|
20.8%
|
18
|
|
|
Agriculture
|
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
|
133
|
20.6%
|
19
|
|
|
Level 2
|
Achieved level 2.
|
139
|
20.1%
|
20
|
|
|
Education
|
Have humans complete a University Project.
|
128
|
19.6%
|
21
|
|
|
Civilized
|
Finish an Era with a Village which has 250 Prosperity.
|
137
|
19.2%
|
22
|
|
|
Physics
|
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
|
125
|
18.6%
|
23
|
|
|
Post-Classical Era
|
Finish an Era of 30 minutes with 600 Prosperity.
|
117
|
18.2%
|
24
|
|
|
Chosen People
|
Finish an Era with only one Village which has 175 Prosperity.
|
118
|
17.7%
|
25
|
|
|
Alchemy
|
Have humans complete an Alchemist Project.
|
112
|
17.4%
|
26
|
|
|
Trade Route
|
Have humans complete a Market Project.
|
120
|
17.1%
|
27
|
|
|
Aristocracy
|
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
|
103
|
16.7%
|
28
|
|
|
Theology
|
Have humans complete a Temple Project.
|
108
|
16.6%
|
29
|
|
|
Vitality
|
Finish an Era with a village which has at least 50 of each Resource.
|
114
|
16.5%
|
30
|
|
|
Currency
|
Have humans complete a Customs House Project.
|
106
|
16.1%
|
31
|
|
|
Geology
|
Have humans complete a Geologist Project.
|
107
|
15.8%
|
32
|
|
|
Sailing
|
Complete a Fishing Docks Project.
|
95
|
15.7%
|
33
|
|
|
Fishing Village
|
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
|
101
|
15.6%
|
34
|
|
|
Construction
|
Have humans complete a Workshop Project.
|
92
|
14.7%
|
35
|
|
|
Specialized Economy
|
Finish an Era with 3 completed upgraded Projects.
|
90
|
14.1%
|
36
|
|
|
Theocracy
|
Have humans complete a Sacrifice Altar Project.
|
77
|
13%
|
37
|
|
|
Developing Era
|
Finish an Era with 800 Prosperity.
|
81
|
12.6%
|
38
|
|
|
Questionable Ethics
|
Have humans complete a Mad Scientist Project.
|
70
|
12.1%
|
39
|
|
|
Forest Town
|
Finish an Era with a Forest Village which has 300 Village Prosperity.
|
76
|
11.9%
|
40
|
|
|
Vibrant Era
|
Finish an Era with 1000 Prosperity.
|
72
|
11.2%
|
41
|
|
|
Desert Town
|
Finish an Era with a Desert Village which has 300 Village Prosperity.
|
67
|
11.1%
|
42
|
|
|
Fiscal-Military State
|
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
|
63
|
11.1%
|
43
|
|
|
Swamp Town
|
Finish an Era with a Swamp Village which has 300 Village Prosperity.
|
65
|
11%
|
44
|
|
|
Shipwrighting
|
Have humans complete a Harbor Project.
|
66
|
11%
|
45
|
|
|
Booming Era
|
Finish an Era with 1200 Prosperity.
|
56
|
9.6%
|
46
|
|
|
Great Development
|
Finish an Era with a Completed Great Project.
|
57
|
9.6%
|
47
|
|
|
Level 3
|
Achieved Level 3.
|
52
|
8.8%
|
48
|
|
|
Forest City
|
Finish an Era with a Forest Village which has 500 Village Prosperity.
|
45
|
7.7%
|
49
|
|
|
Swamp City
|
Finish an Era with a Swamp Village which has 500 Village Prosperity.
|
44
|
7.2%
|
50
|
|
|
Desert City
|
Finish an Era with a Desert Village which has 500 Village Prosperity.
|
46
|
7%
|
51
|
|
|
Fantastic Era
|
Finish an Era with 1600 Prosperity.
|
43
|
7%
|
52
|
|
|
Capital
|
Finish an Era with a Village which has 650 Village Prosperity.
|
42
|
6.7%
|
53
|
|
|
Colonization
|
Have humans complete a Hamlet Project.
|
41
|
6.7%
|
54
|
|
|
Venture Capital
|
Have humans complete a Bank Project.
|
44
|
6.5%
|
55
|
|
|
Astronomy
|
Have humans complete an Observatory Project.
|
37
|
6.2%
|
56
|
|
|
Legendary Warriors
|
Finish an Era with a Village which has at least 6 War Markers.
|
43
|
6.2%
|
57
|
|
|
Fascism
|
Have humans complete a Barracks Project.
|
40
|
6%
|
58
|
|
|
Entertainment
|
Have humans complete a Circus Project.
|
33
|
5.8%
|
59
|
|
|
Modern Medicine
|
Have humans complete an Apothecary Project.
|
37
|
5.7%
|
60
|
|
|
Golden Era
|
Finish an Era with 2000 Prosperity.
|
32
|
5.5%
|
61
|
|
|
Great Vitality
|
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
|
33
|
5.2%
|
62
|
|
|
Alloys
|
Have humans complete a Blast Furnace Project.
|
32
|
5.1%
|
63
|
|
|
Survivor
|
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
|
27
|
5%
|
64
|
|
|
Harbor Town
|
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
|
31
|
4.7%
|
65
|
|
|
Overpopulation
|
Finish an Era with a Village which has 1000 Prosperity.
|
26
|
4.7%
|
66
|
|
|
Hunter Community
|
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
|
28
|
4.7%
|
67
|
|
|
Mining Community
|
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
|
33
|
4.7%
|
68
|
|
|
Abundant World
|
Finish an Era with at least 1000 Food being used by Villages.
|
27
|
4.6%
|
69
|
|
|
Farming Community
|
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
|
26
|
4.6%
|
70
|
|
|
Fresh Mountain Air
|
Have humans complete a Mountain Lodge Project.
|
26
|
4.6%
|
71
|
|
|
World Economy
|
Finish an Era with at least 3 Completed Great Projects.
|
26
|
4.3%
|
72
|
|
|
Mountain Town
|
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
|
27
|
4.1%
|
73
|
|
|
Rich World
|
Finish an Era with at least 1000 Wealth being used by Villages.
|
25
|
4%
|
74
|
|
|
Violent Victory
|
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
|
26
|
4%
|
75
|
|
|
Divided Planet
|
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
|
23
|
3.8%
|
76
|
|
|
Advanced World
|
Finish an Era with at least 1000 Tech being Used by Villages.
|
21
|
3.3%
|
77
|
|
|
Famous Victor
|
Have humans complete a Historic Point Project.
|
23
|
3.2%
|
78
|
|
|
Après-Ski
|
Have humans complete a Tavern Project.
|
18
|
3.1%
|
79
|
|
|
Navigation
|
Have humans complete a Lighthouse Project.
|
19
|
3.1%
|
80
|
|
|
Great Era
|
Finish an Era with 3500 Prosperity.
|
20
|
3%
|
81
|
|
|
Superior Development
|
Finish the Third Era with at least 1 Upgraded Great Project.
|
19
|
2.9%
|
82
|
|
|
Fantastic View
|
Have humans complete a Nature Park Project.
|
21
|
2.8%
|
83
|
|
|
Paradise Island
|
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
|
20
|
2.7%
|
84
|
|
|
Prince of Orange
|
Finish an Era with a Village with 1000 Food in Use.
|
16
|
2.4%
|
85
|
|
|
Superior Vitality
|
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
|
18
|
2.4%
|
86
|
|
|
Canyon City
|
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
|
21
|
2.3%
|
87
|
|
|
Overgrowth
|
Finish an Era with 2000 Food in Use from Villages.
|
15
|
2.2%
|
88
|
|
|
Nuclear Energy
|
Finish an Era with a Village with 1000 Tech in Use.
|
17
|
2.2%
|
89
|
|
|
Grand Era
|
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
|
13
|
2.1%
|
90
|
|
|
Treasury
|
Finish an Era with a Village with 1000 Wealth in Use.
|
15
|
2%
|
91
|
|
|
Modern Agriculture
|
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
|
14
|
2%
|
92
|
|
|
Peaceful
|
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
|
15
|
1.9%
|
93
|
|
|
First World
|
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
|
10
|
1.9%
|
94
|
|
|
Modern Banking
|
Finish an Era with 1000 Wealth in Use from Villages.
|
12
|
1.9%
|
95
|
|
|
Noble
|
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
|
15
|
1.8%
|
96
|
|
|
Scientific Method
|
Have humans complete a Laboratory Project.
|
13
|
1.8%
|
97
|
|
|
Industrial Revolution
|
Finish an Era with a total of 2000 Tech in Use.
|
16
|
1.8%
|
98
|
|
|
Utopia
|
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
|
11
|
1.6%
|
99
|
|
|
Royalty
|
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
|
11
|
1.6%
|
100
|
|
|
Diverse Town
|
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
|
13
|
1.5%
|
101
|
|
|
Modern Physics
|
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
|
14
|
1.5%
|
102
|
|
|
Market Revolution
|
Have humans complete a Multinational Project.
|
10
|
1.5%
|
103
|
|
|
Ancient Civilization
|
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
|
12
|
1.5%
|
104
|
|
|
Machinery
|
Have humans complete a Factory Project.
|
11
|
1.4%
|
105
|
|
|
For the Gods
|
Have humans complete a Monument Project.
|
11
|
1.4%
|
106
|
|
|
1-Hour Challenge: Bronze
|
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
|
10
|
1.4%
|
107
|
|
|
Mass Production
|
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
|
13
|
1.4%
|
108
|
|
|
Lords of the Sea
|
Have humans complete an Island Town Project.
|
10
|
1.4%
|
109
|
|
|
Long Live the King!
|
Have humans complete a Castle Project.
|
10
|
1.4%
|
110
|
|
|
Universal Healthcare
|
Have humans complete a Hospital Project.
|
9
|
1.4%
|
111
|
|
|
Pinnacle of Culture
|
Have humans complete an Opera Project.
|
9
|
1.3%
|
112
|
|
|
Forest Challenge: Bronze
|
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
|
10
|
1.2%
|
113
|
|
|
1-Hour Challenge: Silver
|
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
|
9
|
1.1%
|
114
|
|
|
Desert Challenge: Bronze
|
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
|
9
|
1.1%
|
115
|
|
|
1-Hour Challenge: Gold
|
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
|
9
|
1%
|
116
|
|
|
Swamp Challenge: Bronze
|
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
|
9
|
1%
|
117
|
|
|
Swamp Challenge: Silver
|
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
|
9
|
1%
|
118
|
|
|
Desert Challenge: Silver
|
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
|
9
|
1%
|
119
|
|
|
Forest Challenge: Silver
|
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
|
9
|
1%
|
120
|
|
|
Genesis Titan
|
Complete all orginal developments and projects.
|
9
|
0.9%
|
121
|
|
|
Swamp Challenge: Gold
|
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
|
9
|
0.9%
|
122
|
|
|
Desert Challenge: Gold
|
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
|
9
|
0.9%
|
123
|
|
|
Forest Challenge: Gold
|
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
|
9
|
0.9%
|