DROD: Gunthro and the Epic Blunder

https://store.steampowered.com/app/314330
Rank: 10381 von 345877 Spielen

AppID: 314330
Typ: Game
Entwickler: Caravel Games
Publisher: Caravel Games
Plattformen: Windows Mac Linux
Release Date: 2016-09-23

Spielzeit aller Spieler in der Datenbank: 140 Stunden
Erreichte Errungenschaften: 18
Durchschnittliche Errungenschaften pro Spieler: 0 / 300

Aktueller Preis: 9.99€
Niedrigster Preis: 2.49€


70 Spieler*
4 Spieler online
429 Followers

Very Positive
94% Positive Reviews
181 Positive Reviews
12 Negative Reviews

DROD is a unique puzzle-logic game with clever mechanics and an engaging story. It is a turn-based top-down 2-D dungeon puzzler. The game play has amazing depth through emergent behaviors as puzzle elements are combined. There is a simple interface and only a handful of commands to master.


300 verfügbare Errungenschaften

#UnlockedLockedNameBeschreibungSpielerGlobal
1 First Blood Kill the roach in Outer Walls:1S3E 4 42.8%
2 On His Majesty's Service Sent on a mission by the Rasarun Court 1 30.5%
3 A Steady Hand Don't turn your sword in The Rasarun Court:1E 1 29.8%
4 You're Not Alone Have at least one soldier survive in The True Court:1N 1 27.5%
5 Orb Preservationist Strike only six orbs in Outer Walls:2S2E 2 24.8%
6 Ragtag Bunch of Misfits Assemble the Rasarun Leaders 1 21.6%
7 Who Let the Roaches Out? (KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room 1 21.4%
8 Timed to Perfection Don't let the queen lay eggs in The Roach Pits:3N 1 20.4%
9 Backswipery Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E 1 20.2%
10 But You Can't Hide (KDD) L1:6N2W - Don't hide in the alcove 0 19.8%
11 Out in the Open Don't take a tunnel in Drokkendutt's Fortress:1N2E 1 17.6%
12 Gone in Thirty Seconds (KDD) L2:2S2E - Clear the room before roaches spawn 0 17.5%
13 Look, No Hands! Don't use your sword in Smuggler's Maze:2N1W 1 17.2%
14 Destructive Mania Destroy all broken walls in Glum Cove:6N2E 0 16.6%
15 Lone Soldier Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W 1 15.9%
16 Ahead of the Game (KDD) L1:3N2W - Kill the roach facing East and clear the room 0 15.8%
17 Efficient Smitemitery (KDD) L2:2S3E - Allow only one roach to spawn when clearing the room 0 15.2%
18 The Enemy is Sleeping (KDD) L3:1S2W - Clear the room without waking any eyes 0 15.2%
19 Straightforward Smiting (KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall 0 15.2%
20 I'm Not Left-Handed Don't turn your sword in Bractea Town:1E 1 14.9%
21 Without Further Delay Ready to attack the enemy fortress 0 14.6%
22 Five Orbs of Bill (KDD) L3:1S - Strike only five orbs to clear the room 0 14.4%
23 Mimic on Holiday (KDD) L4:1S1E - Place the mimic on the SW island, then clear the room 0 13.7%
24 They're Behind You! (KDD) L2:1S - Don't turn after striking the orb and clear the room 0 13.4%
25 Cornered in the Centre (KDD) L2:2E - Clear the room without letting the queen reach the NE corner 0 13.4%
26 Look to Westward (KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last 0 13.1%
27 Merciful Victory 0 13%
28 Complete "Gunthro and the Epic Blunder" GatEB: Saw the ending and credits 0 12.8%
29 Three in a Row (KDD) L3:2N1E - Kill the roaches in three consecutive turns 0 12.8%
30 The Heart of the Mystery Enter the Sand Temple 0 12.8%
31 Don't Fence Me In (KDD) L5:3E - Clear the room without striking the orb 0 12.6%
32 One Direction to Escape (KDD) L3:3S1W - Clear the room without turning after striking the orb 0 12.5%
33 Not So Pretty in Pink (KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room 0 12.3%
34 Vandalism! (KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room 0 11.8%
35 Moderate Striker (KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave 0 11.8%
36 That Never Goes Out of Style (KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right 0 11.7%
37 We All Fall Down (KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room 0 11.6%
38 Non-sustainable Growth (KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering) 0 11.6%
39 Peaceful Resolution Don't kill the Tuenan Captain 0 11.5%
40 A Level Playing Field 0 11.4%
41 Time for Elevenses Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors 0 11.3%
42 House Upon the Sand Kill the northern roach before killing all three golems in Golem Encampment:2N 1 11.3%
43 No Retreat (KDD) L4:1N - Don't retreat into the entrance hallway to clear the room 0 10.9%
44 Monty Hallway Problem Don't enter from the northern entrance in Inauro Canyon:2N1W 0 10.9%
45 What's the Time, Mr Roach? (KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room 0 10.9%
46 Nine in a Line (KDD) L3:1S1E - Kill the roaches in nine consecutive turns 0 10.7%
47 Making an Impression (JtRH) L1:2N3W - Clear the room without using a tunnel 0 10.3%
48 Like Roaches in a Trap (JtRH) L4:2N1E - Clear the room without dropping any trapdoors 0 10.3%
49 Superior Master Intellect 0 10.2%
50 A Cat and Roach Game (JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room 0 10.1%
51 Keep Dugandy Tidy (KDD) L14:1E - Clear all tar (in the same visit as clearing the room) 0 10%
52 All Together, Now... (KDD) L1:6N1W - Kill the roaches in nine consecutive turns 0 10%
53 Straight to the Point Kill all roaches without dropping any trapdoors in Daskeros Tower:2N 0 10%
54 It's a Trap! (KDD) L14:2E - Don't drop the trapdoor while clearing the room 0 9.8%
55 Preserving the Ancient Ruins (KDD) L14:1N1E - Don't break any crumbly walls while clearing the room 0 9.8%
56 Dungeon Economics (JtRH) L2:3E - Clear the room without using the eastern orb 0 9.7%
57 No Scroll Left Behind (KDD) L3:2N - Read the scroll without re-entering the room 0 9.7%
58 Red Means Danger Don't step on a red (dirt floor) tile in Inner Chambers:1N 0 9.5%
59 Alone Among the Stones (JtRH) L6:3N3E - Clear the room without using Halph 0 9.5%
60 Another Useless Orb (JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room 0 9.4%
61 Everyone Loves a Wubba (JtRH) L5:1S1W - Clear the room without dropping any trapdoors 0 9.4%
62 Bishop's Tour (KDD) L5:2E - Don't move orthogonally while clearing the room 0 9.3%
63 Exactly as Planned (KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room 0 9.3%
64 No Way Out (KDD) L7:1N1E - Kill the serpent in the SE corner of the room 0 9.1%
65 Solo Serpent Slaughter (KDD) L12:2S1E - Clear the room without drinking the mimic potion 0 9.1%
66 All Set Up and Ready (KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room 0 8.9%
67 Sword-Only Slaughter Don't use the bombs in Tuenan Armory:1N2E 0 8.8%
68 Don't Drink and Smite (KDD) L10:1S - Clear the room without drinking the mimic potion 0 8.8%
69 All Quiet on the Western Front (KDD) L7:2N - Clear the room without crossing the western yellow door 0 8.8%
70 The Smiter Always Strikes Twice (KDD) L7:2N1E - Strike the orb only twice while clearing the room 0 8.8%
71 Follow the Arrow (JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room 0 8.7%
72 Unlucky for Some (KDD) L13 - Enter the NW room 0 8.7%
73 Messing About without Boats 0 8.7%
74 Opportunity Strikes Just Once (KDD) L3:1S1W - Strike the SW orb only once while clearing the room 0 8.7%
75 Visibly Invisible (JtRH) L7:1N - Clear the room without drinking the invisibility potion 0 8.6%
76 Highly Visible Ninja (KDD) L5:2S - Clear the room without turning or drinking the invisibility potion 0 8.6%
77 Hidden in Plain Sight 0 8.6%
78 Up, Up, Down, Down, Left, Right, Left, Right (KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room 0 8.6%
79 Let's Not Go Round Again (KDD) L12:1S - Clear the room before going round the loop 0 8.5%
80 Eyes on the Prize (KDD) L7:1E - Clear the room without turning 0 8.4%
81 The Wyrm That Turned (KDD) L7:3N - Don't cross the western force arrow while clearing the room 0 8.4%
82 He Who Fights Serpents (KDD) L7:1N - Clear the room without moving diagonally 0 8.4%
83 Two to Tango Use only one horn in Inauro Canyon:2N 0 8.3%
84 Impressing the Ladies Don't use any horns in Inauro Canyon:1N1E 0 8.3%
85 Only the Even Numbers (KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword 0 8.2%
86 Complete "King Dugan's Dungeon" KDD: Saw the ending and credits 0 8.1%
87 Toys in Their Boxes (JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room 0 8.1%
88 First Things First (KDD) L16:Entrance - Clear the room from the level start 0 8.1%
89 Who Needs Orthosquares? (KDD) L7:1S - Clear the room without moving diagonally 0 8.1%
90 From the Outside, Looking In (KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room 0 8.1%
91 There's Always Another Solution (KDD) L19:2S1E - Don't break any crumbly walls while clearing the room 0 8.1%
92 Hold On Five Seconds (KDD) L10:1E - Wait for five turns after striking the orb, then clear the room 0 8%
93 Stuck in the Mire Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E 0 7.9%
94 Assassinate the Queen! (KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room) 0 7.9%
95 What the Eye Doesn't See (KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room 0 7.9%
96 Master "Gunthro and the Epic Blunder" Completed GatEB and cleared all secret rooms 0 7.8%
97 Single-Handed Clean-Up Don't turn your sword in Englos Keep:1S 0 7.7%
98 Gordian Knot (JtRH) L11:5N - Clear the room without stepping on a fuse 0 7.6%
99 A Good Clean Kill (KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room 0 7.6%
100 Tourist in the Beneath (TCB) Take a stroll down the Golden Lane 0 7.6%
101 Leave No Stone Turned (KDD) L18:2N3E - Don't break any crumbly walls while clearing the room 0 7.6%
102 Who Needs All These Buttons? (KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room 0 7.6%
103 Dungeon of Broken Orbs (KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb 0 7.5%
104 With Steady Sword (KDD) L14:2S - Clear the room without turning your sword 0 7.4%
105 Master Swordsman I Don't use the horn or the bomb in Englos Keep:1S1W 0 7.4%
106 From the Other Side (KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room) 0 7.4%
107 Speed Chess (KDD) L14:1N3E - Clear the room by turn 20 0 7.3%
108 Queen Charmer Don't drop any trapdoors in Daskeros Tower:1N1E 0 7.3%
109 Three's Company (KDD) L23:1N - Drop the red door before killing a goblin, then clear the room 0 7.3%
110 Master Swordsman II Don't use the horn in Englos Keep:1S1E 0 7.3%
111 With Slanting Sword (KDD) L14:1S - Face diagonally and don't turn while clearing the room 0 7.3%
112 He Came From the East (KDD) L18:1N2E - Clear the room entering from the east 0 7.3%
113 Explorer Extraordinaire Enter the Spider Cave 0 7.3%
114 Rapid Tar-Cleaning Service (KDD) L8:4S2E - Clear the room by turn 60 0 7.3%
115 Resoluteness (TCB) Return from The High Path 0 7.2%
116 Peaceful Coexistence (JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs 0 7.2%
117 Outsmart the Brains! (KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room 0 7.2%
118 My Turn at the Controls (KDD) L24:2W - Clear the room without using the mimic to strike any orbs 0 7.2%
119 Westward Ho! (JtRH) L3:2N1W - Face West and don't turn while clearing the room 0 7.1%
120 The Eyes Have It (KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room 0 7.1%
121 Roach Family Planning (TCB) QfK:7E - Clear the room without letting the roach queen lay eggs 0 7.1%
122 Friendly Enemies (KDD) L24:1N1E - Clear the room without using a roach to kill the serpent 0 7%
123 Patron of the Arts (TCB) Attend the theater 0 7%
124 A Stab in the Dark 0 7%
125 Bottom to Top Cleaning (JtRH) L4:1N2E - Enter from the South and clear the room 0 7%
126 They Just Keep On Swarming (KDD) L21:1N1W - Clear the room without dropping any trapdoors 0 7%
127 My Cold, Frozen Hands (TCB) QfK:1N6E - Clear the room without turning your sword 0 6.9%
128 Last Trapdoor Standing 0 6.9%
129 V for Victory 0 6.8%
130 Goblin-Free Zone (KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor 0 6.8%
131 Attention to Detail (KDD) L24:1W - Kill all serpents before killing all brains, then clear the room 0 6.8%
132 Keep Your Head Down (KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room 0 6.8%
133 Seeing Triple (KDD) L21:1N - Drink only three mimic potions and clear the room 0 6.7%
134 Only Passin' Through (JtRH) L22:2N2W - Clear the room without striking the southeast orb 0 6.7%
135 Don't Turn from the Task 0 6.7%
136 But Four's a Crowd (JtRH) L17:3N1E - Clear the room using only three decoy potions 0 6.6%
137 Clearing the Arena (JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room 0 6.6%
138 Mother Knows Best (KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room 0 6.6%
139 You Chose... Poorly (JtRH) L8:3S1E - Enter from the North and clear the room 0 6.6%
140 The Lazy Smitemaster (KDD) L19:2S - Stay in the top two rows while clearing the room 0 6.6%
141 Choose One Way and Stick to It (KDD) L20:Entrance - Clear the room without turning after killing the first roach 0 6.6%
142 Deja Vu (JtRH) L14:2N3W - Clear the room by turn 30 0 6.5%
143 Going It Alone Step in the middle before killing any roaches or queens in Inner Chambers:3N2E 0 6.5%
144 Let's Twist Again (TCB) TU:1S3E - Use all three arrow rotators to clear the room 0 6.5%
145 Just Call Me "Mario" (TCB) Take care of the plumbing problem Under the Library (City:5N3E) 0 6.5%
146 Roaches and Goblins and Queens, Oh My! (KDD) L21:1N1E - Release the goblins by turn 30 and clear the room 0 6.5%
147 Complete "Journey to Rooted Hold" JtRH: Saw the ending and credits 0 6.4%
148 Abstinence (JtRH) L15:1S4E - Clear the room without using the decoy potion 0 6.4%
149 Sonata for Unaccompanied Smiter (KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room 0 6.4%
150 Worthless Snakes! (KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room 0 6.3%
151 Down, Along, Up, in That Order (JtRH) L19:2N1W - Take the southern passage first to clear the room 0 6.3%
152 Short Circuit (KDD) L17:1W - Clear the room and reach the green door by turn 240 0 6.2%
153 A True Warrior Uses His Sword (JtRH) L20:2N - Clear the room without setting off any bombs 0 6.2%
154 The Mountain Comes to Mahomet (JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room 0 6.2%
155 Sniper! (KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room 0 6.1%
156 Stupid Goblins! (KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room 0 6.1%
157 Don't Step on a Crack (KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room 0 6.1%
158 Come and Join the Party (KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room 0 6.1%
159 Charge First, Think Later Clear Daskeros Tower:4N with the blue doors up 0 6.1%
160 Worthy Opponent (KDD) L25:1N2W - Clear the room, killing the SW roach queen last 0 6%
161 A Room of Two Halves (TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor 0 6%
162 All in the Same Boat (TCB) EC:1S2W - Clear the room without using the northern platform 0 6%
163 Two Wrongs Make a Right (JtRH) L3:4N2W - Clear the room, killing the roach yourself 0 6%
164 Runnin' Through an Open Door (KDD) L25:2S1W - Clear the room without standing on a closed door 0 6%
165 Who'd Trust a Goblin, Anyway? (KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent 0 6%
166 Tar Toccata (JtRH) L10:2E - Clear the room of tar without turning your sword 0 5.9%
167 I Got a Name (TCB) Get an official name from the Naming Office 0 5.9%
168 Limited Growth (KDD) L16:2E - Kill the tar mother before it grows three times 0 5.9%
169 Stuck in the Mud (JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room 0 5.9%
170 Aim for the Eyes (KDD) L17:2S1E - Kill the tar mother first, then clear the room 0 5.9%
171 A Pair of Blue Eyes (KDD) L24:1N - Kill the tar mother last while clearing the room 0 5.9%
172 Bad Boys Love Their Mamas (KDD) L16:2S1E - Kill the tar mother last when clearing the room 0 5.9%
173 Stunted Growth (KDD) L16:1S1E - Kill the tar mother before it grows 0 5.8%
174 Fancy Meeting You Down Here (TCB) DAA: Speak with Halph, then leave the room 0 5.8%
175 Snakes on a Euclidean Plane (JtRH) L19:1N1E - Stay inside the arena until the room is clear 0 5.8%
176 Power Grab (TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room 0 5.7%
177 Free and Equal (JtRH) L3:3N3W - Clear the room without striking the orb 0 5.7%
178 Finish What You Start (JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns 0 5.7%
179 Mother of Some Roaches (JtRH) L24:1S - Clear the room without striking the orb 0 5.7%
180 Mimics Were Born Free (KDD) L22:1E - Don't strike either of the northern orbs while clearing the room 0 5.7%
181 Unnecessary Complications (JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open 0 5.7%
182 A Maze of Many Ways (KDD) L25:2S - Clear the room without going through the SE U-bend 0 5.6%
183 Looking Out for Number One (TCB) Receive a promotion 0 5.6%
184 Stuck in the Middle with You (JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room 0 5.6%
185 Wub is All Around (JtRH) L15:4E - Don't use the decoy potion, and reach the western exit 0 5.5%
186 Relentless Pursuit (JtRH) L13:3N1E - Trap the Goblin King 0 5.5%
187 Knowing is Half the Battle (TCB) The Patronage: Find and talk to the Patrons 0 5.5%
188 Where Have All the Serpents Gone? (JtRH) L8:5S - Clear the room without striking the orb 0 5.5%
189 The Bridge Beethro Can No Longer Cross (TCB) TU:3E - Drop all trapdoors and exit to the east 0 5.5%
190 Master "King Dugan's Dungeon" KDD: Completed the hold and cleared all secret rooms 0 5.4%
191 Great Snakes! (JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room 0 5.3%
192 Divide and Conquer (TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room 0 5.3%
193 Cunning as a Serpent (JtRH) L15:1S1W - Enter from the North and clear the room 0 5.3%
194 One Orb to Rule Them All (JtRH) L9:1S1W - Clear the room, striking only one orb 0 5.3%
195 Clear as Mud (JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room 0 5.2%
196 Spring Cleaning (KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room 0 5.2%
197 A View from Above (JtRH) L17:2N1E - Enter from the North and clear the room 0 5.2%
198 Snakes and Ladders (TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room 0 5.2%
199 Never Turn Your Back (JtRH) L13:2N1E - Clear the room without turning your sword 0 5.2%
200 Master Snake-charmer (KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room 0 5.2%
201 Charge of the Smite Brigade (JtRH) L19:3E - Strike both orbs before turn 30 and clear the room 0 5.2%
202 Fight Them on the Trapdoors 0 5.2%
203 Architect of Her Own Downfall (TCB) Talk to Veemis 0 5.2%
204 Chasm of No Return (TCB) EC:2E - Clear the room without moving any platforms from east to west 0 5.1%
205 Now You See Him... (TCB) OBG:1S - Clear the room without drinking the invisibility potion 0 5.1%
206 The Decoy is a Decoy (JtRH) L24:1S1E - Clear the room without using the decoy potion 0 5.1%
207 The Honest Smitemaster (JtRH) L15:1N3E - Clear the room without placing any decoys 0 5.1%
208 Beethro Has a Brain Too (JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow 0 5.1%
209 Wake Me Up Before You Go (JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room 0 5.1%
210 He Outlived His Usefulness (JtRH) L10:3E - Kill the mimic before turn 75 and clear the room 0 5.1%
211 Round and Round the Garden (KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room 0 5.1%
212 I See You Standing on the Other Side (TCB) EC:2W - Clear the room without letting the Slayer die 0 5.1%
213 Complete "The City Beneath" TCB: Saw the ending and credits 0 5%
214 Snap, Crackle and Pop (TCB) PH:3N1W - Clear the room using only three bombs 0 5%
215 A Monster Made of Eyes (JtRH) L22:3N3W - Take the western route and clear the room 0 5%
216 The Red Snake of Courage (JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room 0 5%
217 Pacifist Run (KDD) L25:2W - Exit the room without killing any goblins 0 4.9%
218 Lend a Helping Hook (JtRH) L6:1S1E - Complete the room without turning your sword 0 4.9%
219 Getting to the Heart of the Matter (JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room 0 4.9%
220 Escapology (JtRH) L7:1E - Enter from the West or North and reach the stairs 0 4.8%
221 Honest Toil (TCB) AF:2S - Clear the room without moving the mimic over the disarm token 0 4.8%
222 Slayer of Slayers (JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W 0 4.8%
223 The Longest Flight 0 4.8%
224 Turn the Lock and Turn Once Only (TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room 0 4.8%
225 Tar Fugue (JtRH) L12:1N - Clear the room without turning your sword 0 4.7%
226 Smash and Grab (TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room 0 4.7%
227 The Steady Smitemaster (JtRH) L4:1E - Clear the room without turning your sword 0 4.7%
228 Clash on the Big Bridge (JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors 0 4.7%
229 Clean Sweep (JtRH) L12:1E - Clear all tar 0 4.6%
230 Hero of Another Story (TCB) FR: Speak with Tendry 0 4.6%
231 Slayer on a Hot Tile Roof (TCB) DU:4E - Clear the room without letting the Slayer die 0 4.6%
232 Did You Just Punch Out Cthulhu? (TCB) I:AGV:4N - Kill all the aumtlich by stepping 0 4.6%
233 The Abyss Gazes Also (JtRH) L11:5N2W - Drop all trapdoors before clearing the room 0 4.5%
234 Keep Away from the Edge 0 4.5%
235 Not Invited to the Party PoW:1N1E - Don't use your sword 0 4.5%
236 No Giant Leaps for Mankind (TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between 0 4.5%
237 Simple Addition (TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes 0 4.3%
238 Buridan's Decoy (JtRH) L23:1W - Clear the room using only two decoy potions 0 4.3%
239 Patrick's Puzzle (JtRH) L12:2N2E - Clear all tar 0 4.3%
240 Steady as a Rock 0 4.3%
241 Putting That Aside... (JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room 0 4.3%
242 He Died a Free Monster (TCB) FR:4N1W - Clear the room without dropping both trapdoors 0 4.3%
243 Master "Journey to Rooted Hold" JtRH: Completed the hold and cleared all secret rooms 0 4.2%
244 Take Five PoW:1N - When Gunthro steps on the last door, all five doors must be open 0 4.2%
245 Light Armor (TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room 0 4.2%
246 It's All Over Now, Baby Blue (JtRH) L24:2S1E - Kill the tar baby last when clearing the room 0 4.2%
247 Sometimes That's the Best Kind of Help (JtRH) L18:1S2W - Clear the room without using Halph 0 4.2%
248 Keeping a Steady Keel (TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token 0 4.1%
249 Save the Best for Last (JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room 0 4.1%
250 A Little Learning is a Dangerous Thing (TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block 0 4.1%
251 Muddying the Waters (TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room 0 4%
252 The Dark Side of Town (TCB) Find the secret dark side of The City 0 4%
253 A Legend in His Own Time (TCB) TV: Eavesdrop on a bedtime story 0 4%
254 Bright Eyes (JtRH) L24:2E - Kill the mud mother before it spawns and clear the room 0 3.9%
255 Adder Subtracter (TCB) HV:2S3W - Kill three adders before entering the northern half of the room 0 3.9%
256 Walk Through the Storm 0 3.9%
257 Surrounded by Incompetents PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs 0 3.9%
258 Killer Rabbit in the Headlights (TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first 0 3.9%
259 Not Without Honor in His Own Country (TCB) Reach the raft without having killed any Dugandite guards 0 3.9%
260 The Stronger We Our Bridges Do Build (TCB) HV:1S2W - Clear and exit the room without dropping the bridge 0 3.9%
261 One-Man Army (JtRH) L25:2S2E - Clear the room without drinking any mimic potions 0 3.8%
262 Decoy Double Cross (TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room 0 3.8%
263 So Much for Stealth (TCB) KDND:1E - Clear the room, killing the SW roach queen first 0 3.8%
264 Ready for the Guests (JtRH) L14:3N3W - Clear all mud by turn 900 0 3.7%
265 The Locked Room Mystery (JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room 0 3.7%
266 Bullet Time, with Swords (TCB) PH:4N - Clear the room without drinking the speed potion 0 3.7%
267 All Around the Watchtower 0 3.7%
268 Ring of Briar (TCB) UtL:1N4W - Reach the eastern exit 0 3.6%
269 Master of the Blade (JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword 0 3.6%
270 A Small Man Among Giants (TCB) RH:1N1E - Clear the room without using a tunnel 0 3.6%
271 Repairing a Broken Dream (JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room 0 3.5%
272 Avoid the Squeeze 0 3.4%
273 Shutting the Stable Door (TCB) UL:1S - Clear the room without entering any of the sand areas more than once 0 3.4%
274 The Better Part of Valour (JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room 0 3.4%
275 Smart, but Not Smart Enough 0 3.4%
276 Don't Wake the Sleeping Giant (TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant 0 3.4%
277 Holding the Line 0 3.3%
278 You Watch My Back... (TCB) FD:2N3W - Clear the northern half of the room first 0 3.3%
279 Slaughter by the Water (TCB) D:2S1W - Kill all the guards 0 3.3%
280 We Must Cultivate Our Garden (TCB) AF:2N - Spawn a gel baby on the western pressure plate 0 3.3%
281 Mirror Symmetry 0 3.2%
282 The Play's the Thing (TCB) D: Listen to the guards at the castle 0 3.2%
283 Unarmed and Dangerous 0 3.2%
284 The School of Hard Taps 0 3.2%
285 Fifty Ways to Leave Your Wubba (TCB) FR:2N1W - Clear the room without stepping on the pressure plate 0 3.2%
286 What Did I Come Back For, Anyway? (TCB) HV:1W - Backtrack through the cleared room without striking the orb 0 3.2%
287 Whodunnit? (TCB) Activate the cutscene in The Fork after murdering 186th Guide 0 3.1%
288 Brotherly Understanding (TCB) Tell the searching brother about everything 0 3.1%
289 Five Slayers (My Brain Hurts a Lot) (TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win 0 3.1%
290 Master "The City Beneath" TCB: Completed the hold and cleared all secret rooms 0 3%
291 The Seven Dials Mystery (TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room 0 2.9%
292 Back to the Past 0 2.8%
293 Changing of the Guards (TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously) 0 2.8%
294 Smitemastermind (TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room 0 2.7%
295 Who Wants to Be the Guy? (TCB) TV:1N - Die in the last cutscene 0 2.7%
296 Many Feet Make Light Work (JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room 0 2.7%
297 Fair and Square 0 2.6%
298 A Bridge Too Far (TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time 0 2.6%
299 Jack of All Tarstuffs 0 2.6%
300 Suburban Smitemastery (TCB) TU: Clear all 12 puzzle rooms (then visit 1W) 0 2.2%