| # | Unlocked | Locked | Name | Beschreibung | Spieler | Global |
|
1
|
|
|
Conqueror
|
Conquer your first couple hundred million stars.
|
0
|
61.5%
|
|
2
|
|
|
The Heir of Destiny
|
Win the game on The Heir of Destiny (Easy) difficulty.
|
0
|
32%
|
|
3
|
|
|
Oceans of Stars
|
Win the game on a Small map.
|
0
|
29.6%
|
|
4
|
|
|
The Last Old Mind
|
Win the game on The Last Old Mind (Normal) difficulty.
|
0
|
22.7%
|
|
5
|
|
|
Emperor of the Milky Way
|
Win the game on a Normal map.
|
0
|
19.8%
|
|
6
|
|
|
Empire Without End
|
Win the game on an Immense map.
|
0
|
13.5%
|
|
7
|
|
|
The Will to Control
|
Win the game on The Will to Control (Hard) difficulty.
|
0
|
10.9%
|
|
8
|
|
|
First Machine
|
Win the game on a Large map.
|
0
|
10.3%
|
|
9
|
|
|
Civilizations Uncounted
|
Win the game on a Huge map.
|
0
|
7.2%
|
|
10
|
|
|
The Machist State
|
Win the game leading a Faction with these qualities: Machists, The Righteous Call, Militarized and Serene.
|
0
|
5%
|
|
11
|
|
|
The Will to Create
|
Win the game on The Will to Create (Expert) difficulty.
|
0
|
5%
|
|
12
|
|
|
Gilded Folk, Gilded Faith
|
Win the game leading a Faction with these qualities: High Machists, The Higher Path, Gentle and Majestic.
|
0
|
3.8%
|
|
13
|
|
|
The Towers of Heaven
|
Win the game leading a Faction with these qualities: Transitory Machists, The Veiled City, Mighty and Wasteful.
|
0
|
3%
|
|
14
|
|
|
The Will of the Worlds
|
Win the game leading a Faction with these qualities: Universal Machists, The Infinite Reach, Profiteering and Corrupt.
|
0
|
2.7%
|
|
15
|
|
|
The Happy Road Home
|
Win the game leading a Faction with these qualities: Ecstatics, The Joyous Hearth, Hedonistic and Content.
|
0
|
2.4%
|
|
16
|
|
|
The Dominion of Nature
|
Win the game leading a Faction with these qualities: Greenseers, The Unbroken Word, Absolutist and Efficient.
|
0
|
2.4%
|
|
17
|
|
|
And We Shall Bear Children
|
Win the game leading a Faction with these qualities: Bearers, The Commerce Federation, Placid and Industrious.
|
0
|
2.4%
|
|
18
|
|
|
The Will to Conquer
|
Win the game on The Will to Conquer (Master) difficulty.
|
0
|
2.2%
|
|
19
|
|
|
Reflections Upon Ignorance
|
Win the game leading a Faction with these qualities: Agnosts, The University Beyond, Glorious and Placid.
|
0
|
2.2%
|
|
20
|
|
|
And We Shall All Be Redeemed
|
Win the game leading a Faction with these qualities: Redemptionists, The Common Union, Faithful and Fragile.
|
0
|
2.2%
|
|
21
|
|
|
Days of Oily Teeth
|
Win the game leading a Faction with these qualities: Devourers, The Central Authority, Securitized and Hateful.
|
0
|
2.1%
|
|
22
|
|
|
For Every Machine, a Rank
|
Win the game leading a Faction with these qualities: Categorants, The Martial Heart, Slothful and Militant.
|
0
|
2.1%
|
|
23
|
|
|
The Truth Unveiled
|
Win the game leading a Faction with these qualities: Enigmatics, The Secret Door, Cryptic and Petty.
|
0
|
2%
|
|
24
|
|
|
The Twofold Path
|
Win the game leading a Faction with these qualities: Epicenians, The Old Kingdom, Poised and Egalitarian.
|
0
|
1.9%
|
|
25
|
|
|
Ascending the Void
|
Win the game leading a Faction with these qualities: Nihilists, The Free Republic, Numb and Mercantile.
|
0
|
1.9%
|
|
26
|
|
|
The Paradise at Hand
|
Win the game leading a Faction with these qualities: Reformed Enigmatics, The Golden Shield, Industrial and Poised.
|
0
|
1.9%
|
|
27
|
|
|
United by the Mystery
|
Win the game leading a Faction with these qualities: Rejectants, The Winding Stair, Pilgrim and Mighty.
|
0
|
1.9%
|
|
28
|
|
|
Under the Banners of Reason
|
Win the game leading a Faction with these qualities: Calculists, The Exploratory Society, Egalitarian and Faithful.
|
0
|
1.9%
|
|
29
|
|
|
The Answers in Their Souls
|
Win the game leading a Faction with these qualities: Esoteric Enigmatics, The Hidden Hand, Vain and Securitized.
|
0
|
1.8%
|