| # | Unlocked | Locked | Name | Beschreibung | Spieler | Global |
|
1
|
|
|
Discrete
|
Withdraw a card after rolling the die
|
1
|
34.5%
|
|
2
|
|
|
Rite of Passage
|
Play a game to completion
|
1
|
34.2%
|
|
3
|
|
|
Choose your weapon
|
Exceed your hand limit and drop a card
|
2
|
33.3%
|
|
4
|
|
|
You'll have to get past me
|
Make another player pay a movement penalty
|
1
|
32.5%
|
|
5
|
|
|
Clever
|
Spend an energy to change the result of a die roll
|
1
|
31.4%
|
|
6
|
|
|
Sense Weakness
|
Use the effect "spend energy or wound" on a player with no energy.
|
1
|
30.8%
|
|
7
|
|
|
Quick
|
Spend an energy to do an extra action on your turn
|
1
|
30.2%
|
|
8
|
|
|
Mocked By Fate
|
Withdraw a card, then immediately roll the same number again
|
1
|
30.2%
|
|
9
|
|
|
Evasive
|
Spend an energy to block a card used on you
|
1
|
28.7%
|
|
10
|
|
|
Calm
|
Recover energy by resting
|
1
|
28.4%
|
|
11
|
|
|
Prepared
|
Use a reaction card
|
1
|
27.8%
|
|
12
|
|
|
Payday
|
Win a game as a hunter
|
1
|
26.6%
|
|
13
|
|
|
The Lure Method
|
Identify the monster when they use a power against you
|
1
|
26.5%
|
|
14
|
|
|
Open Book
|
Prove someone is not the monster by seeing three different cards from their hand without them acquiring any new cards
|
1
|
26.2%
|
|
15
|
|
|
Perceptive
|
See a random card with Spy
|
1
|
25.7%
|
|
16
|
|
|
A costly bluff
|
Suffer a wound that you could have blocked with a reaction card
|
1
|
25%
|
|
17
|
|
|
Turnabout is fair play
|
Use an item and have it used against you in the same game
|
1
|
24.9%
|
|
18
|
|
|
Thought you were someone else
|
Prove someone is not a particular monster by inflicting enough wounds to kill them if they were
|
1
|
24.1%
|
|
19
|
|
|
Just What I Need
|
After ruling out at least one monster type, pick up an item that affects all the remaining options (but not all monsters in general)
|
1
|
23.7%
|
|
20
|
|
|
Strong
|
Deal a guaranteed would with Brawl (Roll a 6)
|
1
|
23.5%
|
|
21
|
|
|
The Scientific Method
|
Identify the monster using a detection item
|
1
|
23.4%
|
|
22
|
|
|
Larcenous
|
Steal an item with Grab
|
1
|
23.3%
|
|
23
|
|
|
You saw nothing!
|
Withdraw a monstrous attack card (that the target player has not already seen) after rolling the die
|
1
|
23.2%
|
|
24
|
|
|
Stiff Competition
|
Wound a rival hunter and reveal that they are crippled
|
1
|
23.1%
|
|
25
|
|
|
Insatiable
|
Use Bite
|
1
|
23%
|
|
26
|
|
|
Untouchable
|
Have 4 or more cards played on you in a single turn, and have all of them be withdrawn
|
1
|
23%
|
|
27
|
|
|
Unrelenting
|
Use Tireless
|
1
|
22.9%
|
|
28
|
|
|
Thorough Investigator
|
Find all 3 monster clues
|
1
|
22.7%
|
|
29
|
|
|
The Elimination Method
|
Identify the monster by proving every other opponent human
|
1
|
22.6%
|
|
30
|
|
|
Bump in the Night
|
Win a game as any monster
|
1
|
22.5%
|
|
31
|
|
|
Irresistible
|
Use Wasting
|
1
|
22.4%
|
|
32
|
|
|
Nice Guy
|
Steal an item and give it back
|
1
|
22.3%
|
|
33
|
|
|
Unstoppable
|
Use Resilience
|
1
|
21.9%
|
|
34
|
|
|
Close Call
|
Use a reaction card to block a wound that would have killed or crippled you
|
1
|
21.9%
|
|
35
|
|
|
Inconceivable
|
Use Magic
|
1
|
21.8%
|
|
36
|
|
|
Down, but not Out
|
Kill a monster while crippled
|
1
|
21.8%
|
|
37
|
|
|
Agile
|
Spend an energy to ignore two or more movement penalties
|
1
|
21.5%
|
|
38
|
|
|
Single Combat
|
Kill a monster that no other hunter has wounded
|
1
|
21.5%
|
|
39
|
|
|
Too Slow!
|
Move exactly 3 spaces away from a hunter that you know is crippled
|
1
|
21.5%
|
|
40
|
|
|
Stealing trash
|
Steal an item and immediately drop it
|
1
|
21.4%
|
|
41
|
|
|
Silent Hunter
|
Inflict enough wounds to know you've crippled a Hunter, then walk away without making them reveal it
|
1
|
21.4%
|
|
42
|
|
|
The Observation Method
|
Identify the monster by making them randomly show you a monster card
|
1
|
21.3%
|
|
43
|
|
|
The Ultimate Method
|
Identify the monster by killing them
|
1
|
21.1%
|
|
44
|
|
|
Close Enough
|
After finding exactly 2 monster clues, attack with the weapon that damages the 3 remaining options
|
1
|
20.9%
|
|
45
|
|
|
Chink in the Armor
|
While you are crippled, wound a monster you know has Resilience by rolling three on the die
|
1
|
20.8%
|
|
46
|
|
|
You Will Regret That
|
After the monster reveals a power to you, attack them with the weapon specialized against that power
|
1
|
20.7%
|
|
47
|
|
|
Immortality Denied
|
Slay a Lich
|
1
|
20.6%
|
|
48
|
|
|
Through the Heart
|
Slay a Vampire
|
1
|
20.4%
|
|
49
|
|
|
Curses Broken
|
Slay a warlock
|
1
|
20.3%
|
|
50
|
|
|
The Invincible Monster
|
Win as the monster without receiving wounds
|
1
|
20.3%
|
|
51
|
|
|
Defanged
|
Slay a Naga
|
1
|
20.2%
|
|
52
|
|
|
Shattered Clay
|
Slay a Golem
|
1
|
20.2%
|
|
53
|
|
|
Kill Stealer
|
Deal the last wound to a monster that you did not previously wound
|
1
|
20.2%
|
|
54
|
|
|
Back in the Ground
|
Slay a Revenant
|
1
|
20.2%
|
|
55
|
|
|
Broken Statuary
|
Slay a Gorgon
|
1
|
20.1%
|
|
56
|
|
|
Final Rest
|
Slay a Spirit
|
1
|
20.1%
|
|
57
|
|
|
I Know That Trick
|
Use a reaction card that blocks the exact monster card used on you
|
1
|
20.1%
|
|
58
|
|
|
Howling Silenced
|
Slay a Werewolf
|
1
|
20%
|
|
59
|
|
|
Dust to Pixie Dust
|
Slay a Fairy
|
1
|
19.9%
|
|
60
|
|
|
The Bloody Maw
|
Win as the monster by crippling every hunter single-handed (without the hunters wounding each other)
|
1
|
19.9%
|
|
61
|
|
|
You're not going anywhere
|
Stack the fourth movement penalty onto another player
|
1
|
19.7%
|
|
62
|
|
|
Veteran
|
Play 20 games to completion
|
1
|
19.2%
|
|
63
|
|
|
I know it's here somewhere...
|
Search every room (that contains cards) in a single game
|
1
|
19%
|
|
64
|
|
|
Blitz Attack
|
Inflict 3 wounds during the third round (i.e the first turn you're allowed to attack)
|
1
|
19%
|
|
65
|
|
|
The Stranger with the Burning Eyes
|
Win as the monster without ever revealing either of your powers
|
1
|
18.9%
|
|
66
|
|
|
Slayer
|
Win 10 games as a hunter
|
1
|
18.8%
|
|
67
|
|
|
Tools of the trade
|
Acquire every item in the game (aross multiple matches)
|
1
|
18.8%
|
|
68
|
|
|
The Stress Method
|
Identify the monster by making them show a card when they only have two
|
1
|
18.8%
|
|
69
|
|
|
Now Why Would You Have This?
|
Steal a weapon from the monster and then use it to kill them
|
1
|
18.7%
|
|
70
|
|
|
You're All the Same to Me
|
Identify the monster with the Shadow Bead and then wound them with the Rifle or Shotgun
|
1
|
18.6%
|
|
71
|
|
|
Secret Society
|
|
1
|
18.2%
|
|
72
|
|
|
Legendary
|
Win 30 games
|
1
|
18.2%
|
|
73
|
|
|
The Beast in the Shadows
|
Win as the monster when the last hunter is crippled by another hunter
|
1
|
18.2%
|
|
74
|
|
|
Nightmare
|
Win 10 games as monsters
|
1
|
18.1%
|
|
75
|
|
|
Omnicompetent
|
Use every item in the game (aross multiple matches)
|
1
|
18%
|
|
76
|
|
|
Versatile
|
Use every reaction card in the game (across multiple matches)
|
1
|
18%
|
|
77
|
|
|
Every Trick in the Book
|
Use every detection item to identify a monster (across multiple matches)
|
1
|
18%
|
|
78
|
|
|
The Whisper in the Dark
|
Win as the monster without inflicting wounds
|
1
|
18%
|